Today, we have a regular weekly update with many fixes and improvements, including critical stability fixes. The main addition is Demolition action for removing constructions in our settlements.
See the full changelog below:
Added
- Added Demolition action to Construction skill. - A few new building recipes for Carpentry and Construction. - Added Flour and Bread recipes to Adventuring skill. - Filled the ponds and rivers with fish.
Changed
- Usable and Resource items no longer inherit used resource attributes. - Food Everywhere passive changed to 20% chance to provide 1 unit of random food instead of 100%. - Players begin with their starting settlement fully discovered on z-level 0. - Shell Workbench moved to level 8 Construction. - Ice Walls and Ice Spires can now be mined for Ice Blocks. - Added a flashy border to the "you have new stats" button. - Ending conversations with NPCs unselects them to prevent confusion related to fixed sight. - Gathering speed scales with endurance now. - Starting in a settlement makes it fully discovered. - Elven Door and Elven Bed now require Elven Wood instead of wood resources. - All items other than raw resources suffer the same sales penalty as weapons and armor. - Bumped the chance to immobilize on cobwebs. - Purchasing too heavy resources on the ordering screen is no longer possible, and weight displays under the resources list. - Palm Wood now provides a parry bonus to both weapons and armor. - Changed minimum ability damage done to beings to 1. - Disabled crafting and upgrading while traveling on the world map. - Equipping items with Light Source property will light them up automatically. - Woodcutting action has been removed from potential default actions to prevent accidental attempts when escaping.
Fixed
- Fixed memory leak related to region generation. - Fixed crashes related to ordering products. - Fixed crashes related to upgrading items. - Fixed crashes related to Tundra region generation. - Fixed crashes on character creation. - Fixed an issue that sometimes caused enemies to not be aggressive after using Vanish. - Fixed Net to offer the appropriate single-use ability. - Fixed Magic Power property not transferring from resources to crafted items correctly. - Fixed an issue that could cause Tundra Cavern not to spawn. - Alternative weapons show up in the upgradeable items list. - Removed trading option from Human Soldier. - Fixed Chain amplifier. - Placing building objects out of range no longer activates the progress bar. - Fixed an issue with scrolling windows while talking to NPCs. - Well Informed passive uncovers the question marks. - Fixed an issue causing arrows to revert to crude when shot. - Water tiles no longer burn down. - Item backgrounds on the Stashing screen no longer incorrectly mark items as stolen.