Regular update today, introducing Tailoring bags as well as inclusion of more recipes into crafting skills. There are also a bunch of minor changes and fixes from your reports on the Discord channel.
Tomorrow, we'll have the Early Access release date announced, so stay tuned!
Added
- Stone Workbench recipe added to Construction skill, Wood and Log Workbench recipes added to Carpentry skill. - Added Scissors recipe to level 5 Weaponsmithing. - Added Bag recipe to level 20 Tailoring and a new bag equipment slot. - Added bone weapons to the first few levels of Weaponsmithing. - Added Bedroll recipe to Adventuring.
Changed
- Changed resistances of Leather Walls. - Fur Pouch now adds 2 extra backpack slots when equipped. - Sandstone Wall can now be mined. - Removed resistances from Log and Aspen Log. - Resource filtering in Crafting now applies to specific resource slots too. - Building stairs going up will now create a new empty z-level, up to z-level 10. - Slightly increased cooking time.
Fixed
- Fixed crash related to NPC attempting to finish an order for a dead character. - Fixed a bug that caused player settlement to turn into ruin. - Fixed Bone Guards tent spawning walled off with no entry. - Fixed the "Loot" action description incorrectly, displaying instead of the "Stop Dragging" action. - Fixed an issue that caused bonus intelligence to not count for the Sight range bonus. - Fixed an issue that would cause the floor building to replace the stairs instead of the building below. - Fixed an issue that caused dropping multiple z-levels even though there was a floor tile on the way down. - Paying off bounties and removing bounties through the Thievery passive now correctly clears aggro from all settlement NPCs. - Fixed scroll of resources in the Crafting Screen. - Fixed an issue that sometimes places unnecessary stairs in dwarven settlements.