First batch of fixes. Thank you all for your help with reports, feedback, and suggestions!
Changed
- Waterskin now requires any leather instead of specific leather items.
Fixed
- Disabled the frenzy mode of Human Archers in settlements (sorry, fellas, old habits die hard). - Fixed dwarf infravision to work correctly from the start without requiring a game restart. - Fixed crashes when attempting to place invalid resources while crafting. - Claiming region increases Construction experience by 42 instead of 35 to ensure advancing to level 1 on High Fantasy mode. - Moving with WASD or rotating with QE now removes the selection from the target and deactivates the action wheel. - When drinking from the river, the player character moves only up to the nearby tile instead of onto the river. - Fixed an issue that caused stacking health bars on a tile when there were uncollidable entities with health underneath a target. - Fixed an issue that caused dried herbs on the wall to remove collision of the walls. - Fixed an issue that caused trading to sometimes reduce the count of purchased items in the stack while holding a stack of the same items in the backpack. - Fixed message log spam due to cobwebs trying to stop entities that are not in the visible range. - Fixed percent chance to dig up clay. - Disabled trading for beings not associated with any settlement to prevent crashes until a proper solution can be implemented. - Disabled social icons under the Starting Location & Character Selection screens. - Fixed overlapping tooltips on the Skills Screen. - Fixed Skull item properties.