Hey everyone! I hope you've all been enjoying Dicey Dungeons!
It's been just a little over two months now since we launched, and we've got a new update! This one, v1.5, is by far the biggest since launch. I've been listening to all the feedback that I've been getting, and focused on addressing as much as that as I could in this update.
As a result, this update brings some sweeping balance changes to the game - which is one of the reasons it took a bit longer than previous updates. I've been testing the changes carefully over the last couple of weeks, making sure I got things right. I'm really excited to set this one live <3
The full changelist is below, but here are the highlights:
- This version includes a complete balance pass of the Elimination Round episodes. Many key pieces of upgraded enemy equipment have been changed, and some enemies (Aoife, Wicker Man and Sneezy) have had a complete redesign. A lot of people told me that they thought these episodes were tuned too hard, and I agree - so in this balance pass, I've tuned things a little easier. They're still hard! But in a way that makes more sense with the difficulty curve of the game, while still providing an interesting challenge that focuses your decisions while playing.
- I've made some key changes to the Witch that make her more powerful - in particular, you can now find Weaken inflicting spells, and she gets offered an extra dice at level 4. There are also some smaller changes as well.
- I wasn't happy with the distribution of remix rules in the Bonus Round episodes, so I made some changes to the distribution of rules that you're offered. There are also 7 new rules in the mix - Robobot, Crystalina, Keymaster, Marshmallow, Space Marine, Wizard and Beatrice. I think the distribution change in particular makes the Bonus Rounds much more interesting to play, and I'm excited to see how people get on with it!
- Also, we've got three new localisations this time! Traditional Chinese, Polish, and Portuguese! There are still a few more languages which are almost ready to go, and should be coming soon after a bit more testing (including Irish, Dutch, and Japanese).
The full changelog (beware of spoilers):
- Added Traditional Chinese localisation.
- Added Polish localisation.
- Added Portuguese localisation.
- Added Polish localisation.
- Updates and small improvements to all existing localisations. - Updated modding API to v0.12 (See mods/CHANGELOG.txt for a detailed list of changes)
- Example mods "plasticshield", "frogurt" and "victiore" updated to v0.12.
- Changed the distribution of remix rules for bonus round episodes.
- Added 7 new remix rules to bonus round episodes: Robobot, Crystalina, Keymaster, Marshmallow, Space Marine, Wizard and Beatrice.
- Fixed broken tooltip with Rose remix rule.
- In Jester 6, don't offer Bow Wow Wow.
- Warrior 5 and Thief 5 don't encounter Slime anymore.
- Don't offer Cowboy remix rule if Scathach is the boss.
- Jester is no longer offered the Skeleton remix rule.
- Many small changes to the weakened versions of high level enemy equipment (levels 4+).
- Increased the damage on Magic Missile+ to 8.
- Change Slime Ball+ from 2 poison on a NORMAL slot to 3 poison on an EVEN slot.
- Cactus Spear+ now does 2 extra damage per thorn. Cactus Shield+ increased thorns by 1 instead of 2, but can take any dice.
- Changed Rotten Apple+ to reduce countdown to 12 instead of reducing health to 1/3rd.
- Lock+ now just returns the dice instead of flipping it. (Keyblade+ is unchanged)
- Changed Pirate Hook to re-use on 4 instead of 5, and Pirate Hook+ to re-use on 5 instead of 6.
- Changed Snowball+ from +2 to +1.
- Reduced Lament+ from +2 to +1.
- Reduced Rock+ from +3 to +2.
- High Note+ now inflicts weaken instead of doing an extra 3 damage.
- Gave Rat King an extra dice.
- Aoife has a new design.
- Wicker Man has a new design.
- Sneezy has a new design. - AI now understands Re-Equip Next status correctly.
- Decreased the size of Juggling Ball (when not playing as Jester).
- Increased the size of Spatulasword.
- Fixed Inventor Gadget "Heatwave".
- Changed Dragon's Tooth to do quadruple damage instead of triple.
- Reduced countdown on Catastrophe to 7 (from 10).
- Fixed a crash bug that could happen in Parallel Universe episodes if you inflict alternate poison and it targets certain types of equipment.
- Fixed a crash bug that happened if you used Harvest Sycthe to erase your prepared spells.
- Fix episode information getting stuck when selecting a closed door.
- Fixed button mashing delay on Witch's "Throw Dice".
- Various other small changes.
Things we're currently working on, and hope to have ready soon:
- For the next couple of updates, I want to focus on improving the game's modding support! It's already possible to do some pretty cool stuff with modding, but we have a lot more planned, including exposing more of the game to modders and releasing a decidated tool to make modding easier. For a great example of what's possible already, check out the amazing More Fluff, by Jackeea, recently updated to be compatible with v1.5! It adds around 400 fun new items to the game, distributed throughout the game's episodes!
- Two new enemies are coming soon - Bounty Hunter and Drain Monster! I was hoping they'd be ready for v1.5, but this update was already taking longer than planned, so I figured it was best not to rush them.
- More translations! (Irish, Japanese, and Dutch are in the works and still to come.)
- More and more bug fixes! Keep 'em coming!
Thanks for playing, all! Hope you enjoy the new update! <3