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Dicey Dungeons Version 1.3

Dicey Dungeons EP 16 08/29/19
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Wow! Has it really been two weeks? I hope you've all enjoyed being turned into walking dice and cursed to fight in Lady Luck's dungeons forever!

Got a new update today, v1.3! This is a big one! As usual, I'll post the full changelog below, but here are the highlights:

  • I've made a number of balance changes in today's update, but the most significant for most players are probably the nerfs to Aoife and Kraken, and an increased number of health pickups in Witch episodes.
  • For Aoife, I've reduced her health - as a shield focused boss, she essentially had way more health than the other bosses - this should help even things out. (I'm considering other changes too, but let's start with that and see how it goes. Don't wanna make her too easy, now.)
  • Kraken's overwhelm attack was tuned a little bit too high too, I think - I've reduced the number of times they can use it each turn, which makes them more in line with other level 4 enemies.
  • And as for the Witch change, I've been watching a lot of people play over the last two weeks, and I think this distribution just makes more sense.
  • I've fixed a number of bugs with Bonus Round rules - in particular, Hothead, Cowboy and Handyman should now work correctly. More importantly, though, I've made a few changes to the distribution of rule changes in these episodes, which I think feels much better!
  • We've got two new translations, Turkish and Russian! We've also some updates to Chinese, French, Italian and Brazilian Portuguese. More coming soon!

The full changelog:

New and updated:

  • Added Russian translation! (beta)
  • Added Turkish translation! (beta)
  • Updates to Chinese, French, Italian and Brazilian Portuguese.
  • Removed mis-spelt French VICTIORE sign, replaced with English "YOU WIN!" for now. (Doh, sorry, we're re-doing it)
  • Made some small changes to how episode availability is presented.

Bug Fixes:

  • Fixed a bug that was rearranging the inventory between the backpack and combat screens.
  • Fixed the downgraded versions of several pieces of equipment: Moonlight Spear, Ray Gun, Hacksaw, Singularity, Bee Sting, Backstab.
  • Fixed the upgraded versions of Plaster, Lantern, Two Handed Sword and Four Handed Sword.
  • Fixed a glitch that allowed you to reuse a copy station over and over.
  • Fixed a crash bug that could happen if you tried to use Counter Spell against Scathach (she's immune, but the game crashed if you tried it anyway).
  • Fixed a crash bug that happened if Copycat tried to use Backstab.
  • Fixed a save bug that could potentially cause a crash in the Final episode (if you saved and resumed right before the last battle).
  • Fixed the damage display on Particle Accelerator.
  • Copycat now correctly uses once per battle equipment.
  • Aurora, Sorceress, and Mimic now use upgraded equipment on Elimination Rounds.
  • Fixed the upgraded and downgraded versions of Aurora's weather spells.
  • Handyman rule on Bonus Rounds now correctly only affects the player, not enemies.
  • Fixed the Cowboy rule on Bonus Rounds.
  • Fixed the Hothead rule on Bonus Rounds.
  • Skeleton Key- now correctly changes dice to 2 instead of 4.
  • Even if you manage to grab a burning dice before it ignites, it now applies burn damage!
  • Cannot use equipment until status effects like Weaken and Shock have been applied to it.
  • Fixed Lojinx.
  • A few other small misc fixes.

Balance changes:

  • Improved the distribution of Bonus Round remix rules.
  • Overwhelm is now 2 uses per turn instead of 3. Overwhelm+ is now 3 uses per turn instead of unlimited.
  • Added a small number of extra health pickups to Witch runs.
  • Removed Bronze Cauldron from Witch's Bonus Round initial equipment choices.
  • Reduced Aoife's health.
  • Gave Wicker Man an extra dice.
  • Removed a dice from Copycat.
  • On Elimination Rounds, Copycat now gets upgraded equipment.
  • Aurora's weather spells do slightly less damage on normal modes...
  • ...but she gets an extra dice.
  • Changed Boxing Gloves from ODD to MAX5.

Things we're currently working on, and hope to have ready soon:

  • More translations! (Irish, Japanese, Portuguese, Polish, Dutch, and Traditional Chinese are in the works and still to come.)
  • More and more bug fixes!

Thanks for playing, everyone!